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Old Nov 13, 2006, 08:30 AM // 08:30   #101
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Hi, my name is Power Flux. Hi, my name is Guilt. Hi my name is Backfire, hi My name is power leak. Hi, my name is power spike. We all would like to to give a warm GOODBYE to searing flame eles. Toodles! :P
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Old Nov 13, 2006, 08:52 AM // 08:52   #102
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Quote:
Originally Posted by Arcador
Well, I like this change too but this skill requires a little INCREASED cooldown. I like to see ele buffed but now EVERY ELE has SEARING FLAMES, and GLOWING HAZE - GVG, TA, HA, RA ...wtf? I do not with to see THAT much of same build - I want variety!
Did you stop and think that maybe they all have searing flames and glowing gaze becuase for the longest time fire eles have been relegated to utility roles and being unable to do damage? Now they have a skill that actually lets them do that, what did you think they were gonna do? Besides, when talk is abound that a skill is overpowered and should be nerfed, people will play that skill into the ground just so that they can play it at its glory before the nerf. The more talk of nerfing searing flames, the more searing flamers there will be, ironic isn't it?

As for upping the cooldown, how much is the question. Lets not forget that searing flames has 2 parts to it, the burning for the first part and the damage if target is burning for the second part. Up the cooldown too much and you can't use the burning for the damage part, making it a rather costly elite.
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Old Nov 13, 2006, 09:15 AM // 09:15   #103
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Dunno if I'm just missing the specific ele builds mentioned here or whatever, but ele's still seem as weak as ever since that aoe nerf. My new derv outdamages the ele's I see by a lot, and I don't have a lot of trouble fighting ele's in pvp either. Mind you, I haven't been able to play a lot these past few days since my internet is going on and off every 30 ticks or so... I might just be missing them.
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Old Nov 13, 2006, 12:42 PM // 12:42   #104
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Could your dervish do more than 119 + 119 + 119 + 119 + 119 + burning in 10 seconds to all foes in an area?

It is powerful enough on its own, it's the teams of 4 eles doing the above combo that makes it great.

Tbh the AoE nerf isn't what limits eles, armour is. Paragon teams or teams with MoF are hardly hurt at all. Instead of 119 damage they take something like 20-40 damage.
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Old Nov 13, 2006, 01:23 PM // 13:23   #105
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Why are elementists not overpowered? Lets look at statisics.

Searing Flame 15 energy 1 second cast 2 second recharge

At 16 fire magic, 119 damage if target foe is on fire. Thats 40 DPS, 52 if you count being on fire.

Thats about average warriors using axe without using skills. Why can you guys deal with warriors but not elementists? All of the counters are already used in builds, distracting shot, diversion, e-denial, KD chains, dazed and omfg hakdr3! make the guy kite.

Can the guy honestly cast if hes kiting? Is he some super guy? Simple answer is, an elementists DPS is now barely better - and you can counter them easily with already deployed tactics.

Dont bunch up like morons. Learn to postition yourself. Actually apply pressure. TBH, dont try convincing me otherwise because there has to be atleast 20 skills that are already used that beat them. And a bunch more 'not in metagame'. Not to mention ALL THE TACTICS THATS FREE that a team can use to get advantages.
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Old Nov 13, 2006, 02:59 PM // 14:59   #106
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I've got to say though...Searing Flames is quite a powerful skill when combined with the right ones.
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Old Nov 13, 2006, 03:32 PM // 15:32   #107
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Quote:
Originally Posted by Carth`
Could your dervish do more than 119 + 119 + 119 + 119 + 119 + burning in 10 seconds to all foes in an area?
First off, you would need at least one more character than just one ele to do more than one damage of 119. You can't do that damage unless you cause burning first. Let us not even talk about the energy requirement to do such damage and the effect it has for emptying your energy pool in one big shot.

Second and more importantly, you would be kicked in any decent PvP guild to be hit by SF hard damage by more than 2 times. I mean the new monster AI is smarter than that.

Increasing the cooldown is rather stupid because it totally negates the point of Searing.

FYI - many guilds are already countering it and/or removing it from their build. And people realize that simply by kiting and spreading out, negates much of its damage. It is not overpowered.

BTW - stop using HA as example of a skill being overused. HA is just one big bowl of sh!t. A pimp has a better reputation. Every FoTM is exploited/overused in HA. And anyway, a place where Heroway is actually THE metagame....
It is just a sad place to PvP.
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Old Nov 13, 2006, 03:39 PM // 15:39   #108
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Mindburn, 5 energy, and exuastion... it does less damage and you must have more health for it to do even close to the same also regen is slower. However Searing is 15 e which is more BUT Mindburn casuses exuastion so shouldnt searing be 5 e and exuastion also? this would also stop the spamability of it like Mindburn already is.

Also its only really "spammable" because of Glowing Gaze which if removed or energy gain from it halfed would make a huge difference to Searing.

Basically Searing Flames is overpowared COMPARED to all of the other Elamentist elite skills which make it... overpowered and in need of a ner fin MY opinion.

Last edited by The Silver Star; Nov 13, 2006 at 03:43 PM // 15:43..
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Old Nov 13, 2006, 03:52 PM // 15:52   #109
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Yes Searing is OVERPOWERED compared to all the other ele elites. However, this does NOT mean it is overpowered and needs nerfing. It just illustrates what people have been saying all along: eles do not have good elites.

IMO, what IS overpowered is Glowing Gaze. It is what makes prolonged Searing Flames casting sustainable.

Searing can be countered by all the things that are already brought into PVP matches: condition removal, e-denial, distracting, diversion, signet of humility anyone? Even enchantment stripping will kill the searing ele b/c it relies on Fire Attunement to keep energy up.
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Old Nov 13, 2006, 04:21 PM // 16:21   #110
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Searing flame eles are obscenely easy to counter. Applying even a little bit of pressure will most likely mess up their fragile energy management system and timetable for casting searing and glowing.

That being said, the damage is great, comparable to a warrior even, which it should be. Elementalists have gotten quite a few treats with Nightfall, which haven't seen heavy use yet (shatterstone, blinding surge, ebon hawk/glowstone to name a few) because searing has overshadowed them. It might not be a horrible idea to give searing a 3s recharge or some other very minor nerf just so it stops being used on every ele.

Comparing Searing to mind burn is like comparing eviscerate to skull crack. Just because one sucks doesn't mean the other has to. When was the last time you saw anyone using mind burn anyway?
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Old Nov 13, 2006, 04:31 PM // 16:31   #111
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Keep spaced out. is that too hard to comprehend?

Edit: Dr Strangelove, Shatterstone is a factions skill.

Last edited by prism2525; Nov 13, 2006 at 04:36 PM // 16:36..
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Old Nov 13, 2006, 04:35 PM // 16:35   #112
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OK lets be clear here now...

To run a sustained Searingway the ele needs to have fire attunement, Glowing Glaze, and often Glyph of L Energy...

How is that overpowered? You said it yourself

Quote:
Even enchantment stripping will kill the searing ele b/c it relies on Fire Attunement to keep energy up.
I agree that some Ele elites just suck - like all professions. Many players just don't know that Healing Hands, Defy Pain, Signet of Midnight, etc.
But yes, ele elites needs some buffing.
The Mind skills are now useable for spike unle Searing. FYI.
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Old Nov 13, 2006, 04:45 PM // 16:45   #113
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let the ele's have some fun already. It's nice to look at a guildmatch and see an ele that's main weapon isn't a flag.
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Old Nov 13, 2006, 05:34 PM // 17:34   #114
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wait a minute, youve all taken this too far out of context. all im saying is not everyone is equiped to kill this(not everyone has a mesemer) and i think the cool down/casting should be increased.....btw..condition removal isnt effective, you can recast it every 2 seconds rendering med ailment and other skills useless to an extent
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Old Nov 13, 2006, 05:59 PM // 17:59   #115
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Quote:
Originally Posted by Dutch Masterr
wait a minute, youve all taken this too far out of context. all im saying is not everyone is equiped to kill this(not everyone has a mesemer) and i think the cool down/casting should be increased.....btw..condition removal isnt effective, you can recast it every 2 seconds rendering med ailment and other skills useless to an extent
As an ele I'm really not equipped to deal with warriors, asassins and dervishes getting in my face. Come to think of it, I'm not too happy dealing with interruping mesmers or rangers either. Degen or minions from necros is a real PITA to deal with and those monking types often keep enemies alive too long for my comfort.

Just to keep me happy, and so I can effortlessly kill every other build please nerf all of the above to utter uselessness otherwise I'll be forced to learn how to deal with different situations, play creatively as part of a team and adapt to how the games evolves.

And that would be a really bad thing...........
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Old Nov 13, 2006, 06:06 PM // 18:06   #116
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nearly every class has a interupt?:P

ofcourse interupts are completely useless against other classes...

mesmer vs 2 could run something like, backfire, empathy on 1, and say power return, spamable interupt.

at 16 dom, empathy and backfire will do 200~damage to the ele for each spell. (or any other class)

and fire damage will do half damage to nearly all warriors too...
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Old Nov 13, 2006, 07:59 PM // 19:59   #117
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After playing the build, and playing against it, extinguish>searing flames.

Diversion also works wonders.
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Old Nov 13, 2006, 08:28 PM // 20:28   #118
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Quote:
Elementalists need to be toned down.
I'd never thought I'd ever read that again. It's good to be alive. Okay everyone put on a Texan accent...

"Ele's! Fall in liiiine!"

"Ooh Raahh!! Ooh Raahh!!"

"Searin' Flames at the ready!!!"

"..... Seems.... Seems the warriors have already neuturalised the target. Stand down. Hit the showers...."

Quote:
Point of comment: Why have I been the only one to combine Searing Flame with "They're on Fire?" Do people hate Paragons or something?

"They're on Fire!" will be the reason that Searing Flames gets nerfed. Count on it.
Perhaps they can nerf Mark of Rodgort to. That's surely over-powered considering the inclusion of that skill.


The way I see it, mid-level pvp is already degenerate. What's the biggy'? From one who occasionally works the pvp sewers man...
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Old Nov 13, 2006, 10:33 PM // 22:33   #119
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Quote:
Originally Posted by Lord Oranos
D:, really though, why nerf a class again when it finally gets something that rivals a warriors damage? They still have paper thin armor, so outright I would think a decent warrior could defeat one.

I mean, for warriors, a counter for both flash and flames is plague touch.
Mesmers can wreak havoc on them with diversion, enchant stips, etc.
So can Necromancers.

With my Assassin its pretty simple just to kill them outright. If they still target you, Deadly Paradox+Feigned neutrality ftw.

Rangers might not want to use plague touch, but they can use remedy signet.

Monks can counter the high damage with prot spirit, and can deal with the conditions like no other.

Should I add anything else?
Yeah. how about that searing flames can be spammed fast enough to make remedy sig and plague touch worthless counters (especially with more than one ele using it). I'm not surprised ele's are happy about this skill but it's still total bs. Try monking against a team with 3 of these guys and see how easy it is to deal with before you tell everyone to quit complaining.

Thumpers with rampage as one are overpowered but these eles are worse by far in my experience. No one is saying eles shouldnt be powerful, just that searingway is pretty much the cheapness right now. I defy you to show me a comparable skill in terms of area effect, damage, conditions, and cooldown time.
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Old Nov 13, 2006, 11:53 PM // 23:53   #120
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Quote:
Originally Posted by The Silver Star
Mindburn, 5 energy, and exuastion... it does less damage and you must have more health for it to do even close to the same also regen is slower. However Searing is 15 e which is more BUT Mindburn casuses exuastion so shouldnt searing be 5 e and exuastion also? this would also stop the spamability of it like Mindburn already is.

Also its only really "spammable" because of Glowing Gaze which if removed or energy gain from it halfed would make a huge difference to Searing.

Basically Searing Flames is overpowared COMPARED to all of the other Elamentist elite skills which make it... overpowered and in need of a ner fin MY opinion.
I'd shudder to think all Elementalist elites will be nerfed like Ether Renewal.

Quote:
Point of comment: Why have I been the only one to combine Searing Flame with "They're on Fire?" Do people hate Paragons or something?

"They're on Fire!" will be the reason that Searing Flames gets nerfed. Count on it.
Plenty of people using Paragons with them. Energizing Finale helps as well.
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